![]() ![]() To truly become adept at Rocket Arena’s explosive gameplay, players will need to perfectly time dodges, lead their targets, and tactically makes use of various gadgets and items. While rockets should prove easy enough to use, mastering them is a different matter entirely. They additionally boast individual personalities, as well as rivalries with other characters. Going into the game with a ton of preconceptions from the old mods, I was surprised at every turn by Rocket Arena.Given the game’s title, it should come as no surprise that “rockets rule everything.” Each hero character in Rocket Arena is equipped with their own signature rocket and set of skills. I think that anyone that does give it a try when it arrives in July will have fun with it. Then again, it’s coming out for PS4, Xbox One and PC with full cross-play, and with 3v3 matches, even a small community should be able to sustain itself. By contrast Rocket Arena is starting from scratch, making this feel like a bigger risk to reaching a broad audience. Yes, we’ve seen examples like Call of Duty where this has seemingly worked, but let’s not forget that’s a game that’s always going to sell millions and millions of copies. EA and Final Strike Games are charging for the game up front – albeit at a budget $29.99 price point – and then following that up with a battle pass model more typical of free to play games. Unfortunately, that’s where I think the game could take damage from its own rocket. There’s more on the way, as well, with the game set to follow the Battle Pass model for rewards and a seasonal stream of new characters, modes and maps. Finally, we played Treasure Hunt, which alternates between trying to grab and hold a chest to earn points and sprinting around grabbing coins that spawn on the map. The second puts a sportsball spin on things with a ball spawning in the middle that you have to try and snatch and score at the other team’s base, whether throwing it or running it in. The first and most obvious is Knockout, where it’s all about getting the highest number of knockouts as a team. ![]() Those gameplay mechanics are thrown into a handful of game modes at launch, each with a low 3v3 player count. Putting the Rocket Arena name to one side, there’s a really inventive combination of gameplay ideas here that will appeal to a lot of people that give it a try. There’s still something so satisfying about the skill needed to lead a target and hit them a few times on the trot. Think Super Smash Bros., but where you can run away and hide to let it reduce back to zero. Instead, you’re filling up an Impact meter, each successive rocket imparting a great and greater force until the meter is full and you can send them flying out of the arena with a Megablast. The one unifying aspect is that they move at the same speed, have a triple jump, and their weapons are all projectiles, meaning there’s skill to leading your target and landing successive blows.Īnd you’ll need to do that, because taking out an enemy isn’t about dropping their health bar to zero in Rocket Arena. Boone basically feels like he doesn’t shoot rockets at all, with a shotgun-like cluster shot, a scoped sniper rocket, and a wind vortex special. Amphora can turn into a pool of water, move around and then cyclone upwards, Rev rides on a hover board that can be used to ram enemies and throw a mine for her secondary, but has a weaker, faster-firing main rocket launcher. However, it’s not always rockets with the game’s ten characters. The very default looking Jayto comes with the most standard rocket launcher, his secondary fire being a swarm of mini-rockets, while his special boosts his mobility and gives him more powerful Skypiercer Rockets for a short time. This is now a hero shooter, and each one has their own rocket launcher – each with a unique rate of fire and damage output – and a secondary fire and special ability. There’s no gritty Quake Marine here, but fun and friendly character designs that wouldn’t be out of place in Fortnite, and yes, they’re each a distinct character. You see the difference immediately as you load up the game. ![]()
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